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SCRUM CON 2020: Registration now open!

REGISTER NOW!

Join the Second Saturday Scrum Club for a day of laid back gaming...

  • Gaming sessions for any taste! Play wargames (fantasy, sci-fi, and historical), RPGs, or mix it up by trying both styles of game.
  • Play with the pros! Meet and play with our special guests David "Zeb" Cook (writer of the D&D Expert Set and Advanced Dungeons & Dragons 2nd Edition), Bill Slavicsek (creator of first Star Wars RPG Sourcebook), and Ed Stark (creative director for D&D, 3rd and 3.5 editions), as well as a number of other professional game designers and writers.
  • No hassle flea market! Bring your gaming items ready to be re-homed for our flea market area. Drop it off and go play some games! 

All of this for just $15!

  • Expanded venue! Roll dice in a modem civic building in the heart of Silver Spring, full of natural light and contemporary architecture.
  • Close to amenities! Over 20 restaurants and four hotels within a one block walk. Ample free parking, and a less than 10 minute walk from the Silver Spring metro station.
  • Want to add some sartorial splendor to your wardrobe? Order a limited-edition t-shirt, and we'll have it ready for pick up at the show!\
  • Feelin' like a V.I.P.? Get the new Scrum Con convention tee, your name in the printed program, and admission for $40! By Grabthar's Hammer, what a deal!

Registration opened on Sat. Nov. 9: Space is limited. Purchase your badge and immediately reserve a spot in the games you want to play!




Here's one of the two limited-edition t-shirts we'll offer...
...and here's the variant edition!
Scrum Con 2020 gets a nice shout out from the fellas at Little Wars TV.

Comments

Well-thumbed posts

Take the High Road: Making Cheap and Easy Dirt Roads

I have wanted some good roads to add to my games for a while now. My first attempt was a couple of years ago when my standards were a bit lower and I wasn't sure how much I was interested in investing in this new hobby. I bought some PDFs of cobblestone roads that I sized, printed, and glued to felt. The result was okay, but the way my laser printer  produced the roads ended up being quite reflective to the point of almost being glossy looking. The combination of glue, paper, and felt also meant the roads had a wavy consistency and almost always curled at the edges. I used them once or twice but was never happy with them. My sub-par first attempt at making roads for my games using felt strips, glue, and printed designs. You can see how shiny and how wavy and curled at the edges they turned out. I never felt good about putting them on the table for our games and eventually stopped altogether. I've been meaning to take another crack at making some roads now that I have

Lost Art of D&D No. 2: Games Workshop's Holmes Basic (1977)

After Games Workshop attained the license to print a co-branded edition of TSR's 1977 Dungeons & Dragons basic rules book, they set about putting their own stamp on it, designing a new cover and replacing a number of the illustrations they deemed too crudely drawn for their U.K. market.  The cover art was by John Blanche at the very start of his career as a fantasy illustrator. Blanche went on to be a mainstay at Games Workshop, producing countless illustrations for them. His fannish enthusiasm for the material--as an artist as well as a lifelong gamer--has deservedly made him a favorite over the decades. I first encountered Blanche's work in the David Day compendium, A Tolkien Bestiary (1978), to which he contributed five illustrations that sit comfortably alongside the book's chief illustrator, Ian Miller. I have a special fondness for this book, having coveted it as a child during my incipient Middle Earth fixation. My parent's procured an out-of-print copy of t

All Together Now: 'Sellswords & Spellslingers' and the Pleasures of Cooperative Gaming

I've always enjoyed a good competitive match as much as the next guy, whether it was sports in high school or video games (HALO, etc.) in my thirties. But regardless of the game, I've always been partial to team play, and the best cooperative games put all of the focus on succeeding as a team. That's one of the reasons I was enthusiastic about getting Andrea Sfiligoi's latest release,  Sellswords & Spellslingers (Ganesha Games), on the table for this month's Second Saturday Scrum Club gathering. Last year I had organized a Halloween game ( recap ) to beta-test Sfiligoi's Run From the Dead , which is built atop the same cooperative mechanics as Sellswords . I was surprised when I discovered these rules were re-skinned for the fantasy genre and released last December ahead of Run From the Dead . Hopefully, the zombie apocalypse version of the rules is not too far behind because I definitely think  Run From the Dead  is the best tabletop miniatures rule s

Striking Back Against COVID-19: Free Conan Scenarios for 'Sellswords & Spellslingers'

Long-time readers of the blog will remember the adaptation of "Beyond the Black River" I started working on in the spring of 2018 for the  Sellswords & Spellslingers  rules. I ran it for the first time at Historicon 2018, and have now run it at several conventions and game days since. Sellswords & Spellslingers is designed for solo and co-op play, so to do my bit in helping the game community in its fight against boredom during these isolating pandemic days, I've decided to gather and organize all of the material I developed for my convention scenarios and make it freely available as a download via this blog. At the link further down is a 68-page PDF file with all of my player aids and notes. Of all of the major solo/co-op miniatures rules that have been released in the past few years, Sellswords & Spellslingers  is hands down the best if unfortunately not the most widely known or used. I highly encourage you to buy a copy of the rules, if you

Chainmail: Battle for the Borderlands

It's always a pleasure to find new wargaming friends, especially when they fall in line with your own gaming ethos and level of dedication to crafting fun games. Eric Hoffman had been scheduled to be a game master at Scrum Con in both 2019 and 2020, but family illnesses torpedoed his intentions both times. It's no fun as a convention organizer to have to scramble to find a replacement GM at the last minute, but life often gets in the way regardless of best intentions, and I completely understood his situation.   But having never met Eric, it was hard to know if it was a big loss to our con and its players who had signed up for his games. Now that I've had the chance to play with Eric a couple of times, I can definitively confirm that it was indeed a big loss, and now I'm really looking forward to him being able to run a game for folks at a future Scrum Con. Eric finally did get to attend a Scrum Con event of a sort when we hosted our virtual Summer Invitational back i

Co-operative Conan with 'Sellswords & Spellslingers'

  In a year and half filled with dispiriting news and developments, sometimes the world whispers in your ear that not all is destined for despair. Some of you may recall a  post about my miniatures gaming guru Mar Rosquites from April 2020. It was a tribute to a friend out in San Francisco that I thought I had in all likelihood lost forever. As I recounted in that post, communications with Mar had ended abruptly, with the months of silence eventually broken by a cousin who contacted me to say that Mar had had a "stroke" and had lost much of his vision.  I came to learn later the reality was even worse. He had suffered from an undiagnosed heart condition that led to an aortic dissection, better described as a simultaneous stroke and heart attack in terms of how deadly and ravaging to the body it is. Most people die from the rapid internal bleeding from this literal tear that spontaneously occurs in the heart, as was the case with John Ritter back in 2003 at age 54.  It's