My alter egos have spent much of their time tromping about dungeons in search of fabled artifacts and glorious adventure. It's the setting of some of my fondest imagined memories. That is, I'm sure, what moved me to try my hand at creating my own miniatures game, Dungeon Delve . The last time I had a chance to play test my home-brew dungeon crawler was March and April 2017 ( overview ). In the interim I had the chance to play some skirmish games at Historicon and Fall In using a variety of other rules, including the great Ares rule set from 1999, inspiring me to completely revamp my game's core engine, incorporating and blending a variety of mechanics from those other inspiring games. It took much more time than I tricked myself into believing to rework all of the cards (about 160+) and multiple tables (magic items, terrain features, etc.). I spent a month restatting dozens of encounter profiles, trap cards, etc. and then rejiggering quick-reference sheets to mirror t...
A Tabletop Field Marshal's Campaign Journal