Skip to main content

Playing with Yourself: 'Rangers of Shadow Deep' vs. 'Sellswords & Spellslingers'



As the year crawls to an end, I'm looking through this blog and noticing a couple of posts I started and never finished. This is one of them. Back in July 2019, I placed the photos on the page, jotted down a few bullet-point placeholder notes, and then never actually went back and wrote anything to post.  

The post was meant to be my informal review of Rangers of Shadow Deep after my first game of it with Josh O'Conner, who set it up for us to try in his basement. I think I never finished this post because I was not very impressed with the game but I knew Josh was, and we hadn't been gaming together long enough for me to be sure my candor about the game wouldn't hurt his feelings and sour a budding gaming friendship. I consider Josh more than a gaming friend these days, and so I'll go ahead and post this with some very short notes fleshing out the bullet points I had left as a reminder for myself back in 2019 (at least the one's I can still decipher the intent of 2.5 years later!). 
 
"Bringing more people into miniatures gaming hobby:" I think I wanted to find something to praise about the game, and so intended to start the post by mentioning how it had seemed to really capture the attention of some folks in other gaming spaces (RPGs, board games) and got them try a miniatures game. This is an indisputable good thing that I think Rangers has genuinely accomplished, and I'm thankful for that if nothing else.

"Different activation mechanisms:" I honestly don't remember the game's activation mechanism. I'm guessing I thought it was too orderly by comparison to the other cooperative game I was playing at the time, Sellswords & Spellslingers, which has an activation mechanic that's a lot more fun, in my opinion.

"Sellswords more exciting, unpredictable:" Okay, well this answers my question about the above bullet point.

"Many more models needed for Sellswords:" This is true. The model count for Sellswords is much higher than for Rangers. But the models needed for Sellswords are usually almost all of a certain type (e.g., 20-30 orcs, or skeletons, etc.), and can often be picked up in boxes for fairly cheap. I remember Rangers needed a lot of giant flies, something I don't think I would ever reuse in another game.

"Card decks:" I have no recollection what this note was about...

"Rangers is basically solo Frostgrave:" This is true. The basic mechanics were nearly identical, and I wasn't a huge fan of Frostgrave, though again, I think it garnered enough attention that it pulled some non-wargamers into the hobby for the first time, which is always a good thing. (To be clear, I didn't dislike Frostgrave, but I wasn't as enamored with it as some folks.)

"High lethality in both:" Indeed, both Rangers and Sellswords have high mortality rates. I don't mind this, in general.

"Five Leagues from the Borderlands:" This note suggests I must have felt compelled to point out another co-op fantasy miniatures game that had come out around the same time but had received little attention in most wargaming corners. I liked the system, even though I've come not to love the business model the company Nordic Weasel employed of dribbling out short optional PDF rule packs (5 pages or so) for $2-3 a pop. I'd rather the publisher had just gathered them all together in a single supplement and charged a more reasonable price for what they were. I grew disenchanted with Five Leagues not long afterward because of this approach. I guess Modiphius has picked up the license for it and is now going to launch a new edition, which I'm sure I'll succumb to the temptation to purchase...again.

And those were the extent of my bullet points. I'm guessing I would have found more to say if I had fleshed this out at the time. I do know we posted a video about the two systems on our Scrum Club TV channel not too long after this game.




I don't remember much about our game—photographed below—except that one of our protagonists died drowning while swimming across a pond swatting at a giant fly. I remember that seeming hilariously ridiculous and the most ignominious death for a protagonist I had ever encountered in a skirmish game.

I remember the scenario involved marching our warbands toward a house containing a werewolf or some such.


I think this was my little warband.













A bird's eye view of Josh's really nice set up for the game. I do love playing on tables this well appointed. Thanks so much Josh for setting this up for us to try that afternoon.


================
========================
================

Comments

  1. I've played both systems and feel they each have merit. There are things I could see blending with the two. I agree that the S&S activation method is a little more entertaining, especially with several players. Rangers has a more traditional activation procedure.

    What S&S lacks is active support. The game is kind of sitting in limbo. Its components are not easily found or well described with a search where you end up discovering them scattered among several different sites. Rangers is the complete opposite in this regard.

    You could also make the argument that Rangers is a little easier start up because of the Event deck in S&S. In order to start playing S&S you have to take the time to print or otherwise wait to have the cards printed. The deck of 23 cards doesn't offer a lot of versatility either. There really should be a number of extra cards to swap in or out depending on the scenario. Incidentally, I posted a scenario for S&S on the ODD74 forum just prior to the holidays called Quest for the Frozen Reaches.

    ReplyDelete
    Replies
    1. Sounds neat. Feel free to post a link in the comments here to your SS&SS scenario. I'd love to see it!

      I think everything you've said is fair, and the lack of support for SS&SS is a disappointment. I'm friendly with the designer, Andrea, and I've come to accept that he's a one-person operation and will only ever have so much time to devote to creating new material. Because it is his sole source of income, he's had to be strategic about where he devotes his resources, and it seems that his "Four Against Darkness" game line has been the real revenue-generator for him for the past 2-3 years. I can't blame him for focusing on that, though that particular game/system holds little interest for me.

      In terms of dealing with the variety in the SS&SS card deck, I resorted to making my own scenarios and creating a lot of my own cards. It allowed me to make everything a lot more thematic and tied to the narrative of my scenario. It's more work, but it has resulted in a game that I've run at several conventions now, and has been well received. Here's a link to the files for the game that I posted near the beginning of the pandemic:

      https://miniaturescrum.blogspot.com/2020/03/striking-back-against-covid-19-free.html

      Delete

Post a Comment

Well-thumbed posts

Candid Photos From "Conan the Barbarian" (1982)

This post is barely gaming adjacent, but the Conan stories have informed much of my fantasy gaming since my first forays into the hobby. I've seen the John Milius adaptation more times than any other movie (probably over 50 times, though most of those viewings were on VHS or HBO as a teenager). The 1982 Conan  film was the first R rated movie I saw in a movie theater (age 12). The first convention game I ever played in was one in which I played the barbarian himself. The first convention game I ever ran as game master was an adaptation of Howard's "Beyond the Black River." For good or ill, I've spent a lot of time in that fantasy world. When I stumbled on an online trove of about 400 candid photos from various sets of Conan the Barbarian shot by somebody on the crew, it was oddly visceral for me. It generated a warm feeling getting to see these actors and sets from new angles, both in character and out, in situ and behind the scenes. Seeing Sandahl Bergman, Ge...

Scrum Con IV: Face to Face!

The Second Saturday Scrum Club rejoined the fray on April 8, organizing and hosting Scrum Con IV in Silver Spring, Maryland. Although Scrum Con III was a surprisingly successful virtual convention in 2021 that took advantage of its online format to invite all sorts of participants we couldn't have otherwise (Dirk the Dice of Grognard Files  in the UK ran a game, and I interviewed wargame/RPG historian Jon Peterson via livestream ), Scrum Con V marked our return to an in-person format. Because  Scrum Con 2020 ducked right under the pandemic lockdown on the last weekend of February that year, we were anxious to see if anybody would remember us. Turns out any fears were misplaced...because Scrum Con sold out again this year! In fact, every in-person convention we've organized has sold out, but this year's Scrum Con IV was almost 70% sold out of its 225 badges in the very first week, a pace that frankly caught us off-guard. About a week before the show, we had sold enough b...

Yo Ho! More 'Blood & Plunder'!

About a week ago we asked Peter Megginson to reprise a Blood & Plunder game for some of those in the Scrum Club who were unable to play in our recent foray with these rules . Steve Braun and Josh O'Connor both have the summer months off from work and live close enough that they joined in for a rare weeknight wargame. Peter had taken note of my earlier write-up in which I expressed a desire to try out the Blood & Plunder ship rules to see if I could appropriate and adapt them to the sword & planet skirmish game I'm working on that will feature lots of airship battles and boarding actions in the skies of Mars, so for this game he concocted a scenario that would allow us to do just that. Steve, Josh, and I each helmed a pirate ship sailing toward a Chinese fort full of spices we hoped to plunder before the other had the chance. Peter gamely played the Chinese spice hoarders. One of the highlights this particular evening occurred by happenstance: Peter brought a shor...

Take the High Road: Making Cheap and Easy Dirt Roads

I have wanted some good roads to add to my games for a while now. My first attempt was a couple of years ago when my standards were a bit lower and I wasn't sure how much I was interested in investing in this new hobby. I bought some PDFs of cobblestone roads that I sized, printed, and glued to felt. The result was okay, but the way my laser printer  produced the roads ended up being quite reflective to the point of almost being glossy looking. The combination of glue, paper, and felt also meant the roads had a wavy consistency and almost always curled at the edges. I used them once or twice but was never happy with them. My sub-par first attempt at making roads for my games using felt strips, glue, and printed designs. You can see how shiny and how wavy and curled at the edges they turned out. I never felt good about putting them on the table for our games and eventually stopped altogether. I've been meaning to take another crack at making some roads now that I have...

All Together Now: 'Sellswords & Spellslingers' and the Pleasures of Cooperative Gaming

I've always enjoyed a good competitive match as much as the next guy, whether it was sports in high school or video games (HALO, etc.) in my thirties. But regardless of the game, I've always been partial to team play, and the best cooperative games put all of the focus on succeeding as a team. That's one of the reasons I was enthusiastic about getting Andrea Sfiligoi's latest release,  Sellswords & Spellslingers (Ganesha Games), on the table for this month's Second Saturday Scrum Club gathering. Last year I had organized a Halloween game ( recap ) to beta-test Sfiligoi's Run From the Dead , which is built atop the same cooperative mechanics as Sellswords . I was surprised when I discovered these rules were re-skinned for the fantasy genre and released last December ahead of Run From the Dead . Hopefully, the zombie apocalypse version of the rules is not too far behind because I definitely think  Run From the Dead  is the best tabletop miniatures rule s...