Skip to main content

Painting through the Pandemic (Part I)



Although I've been socially isolating and working from home for six weeks, my work hasn't really slowed down. In fact, if anything, working at an international financial NGO has meant my day job has become more stressful and frenetic these past several weeks as the pandemic has spurred on a massive global recession, just the sort of thing my employer was created to help address. But for my own sanity, I have made time to do a bit of gaming online with friends, including a cameo turn in a session of my friend Rich's ongoing Empire of the Petal Throne campaign, and a session of his Middle Earth Role Playing game that seems to be turning into a standing Sunday afternoon game. Steve Braun and I got in a game of TSR's Battlesystems (2nd ed.), played remotely via streaming video from his dining room, as well as a go at a cooperative scenario recently released for Conan: The Board Game (Monolith).

I’ve been waiting to play MERP since 1984. Good times sneaking around the ruins of Osgiliath in the Fourth Age shortly after the fall of Sauron. Thanks, Rich McKee!

I've also carved out time to batch paint some miniatures I had primed last fall so that I would have them ready at hand to paint over the winter months (it's too cold to do any priming in the winter).

The first batch below are Kings of War skeletons by Mantic that I picked up at one of the HMGS conventions over the past year or so. I've only played Kings of War once (run by Francis Grice at Barrage Con last year), but I bought these figures because I want to bolster my array of skeletons that I can have on hand for a variety of games.

I mistakenly thought being skeletons they'd be fast and easy and that I would get away with using my Citadel contrast paint for most of the job, but these particular skeletons proved anything but easy. They are adorned with shreds of cloth and scraps of armor dangling from every limb and torso, often times making it difficult to tell where one bit started and another ended ("Is that a femur or a goddamn tattered garment?!?"). They were a frustration, and the next time I buy skeletons, they'll be simpler--just bones, weapons, and shields, as god intended. That said, in the end they turned out well enough. I just don't find it fun guessing what this little bit and that little protrusion is supposed to be while painting figures, and there was a lot of that with these.

I addition to the skeletons, I painted a used Hirst Arts bridge I bought from Tim Peaslee for $10 (not pictured), and the skeletal remains of a defeated giant protruding from the site of a long-ago battle. The latter piece was made of plaster by Windsword as part of their "Bone Yard" series of scatter terrain, procured at a recent Historicon. I'm always hesitant to buy pieces from this company because I'm worried they will easily break, but I took a chance on this one and got it home in one piece.


The 20 bandits I painted were on the whole easier and more enjoyable, though I will say there were occasions where I still had to guess at some of what I was painting (e.g., the dagger-throwing assassin, while in a cool pose, had some soft details that left me scratching my head). I've wanted a gang of highwaymen for a while, and am looking forward to concocting skirmish scenarios in which they harass the local lord's men and make a nuisance of themselves with wayfarers and traveling merchants. The figures were part of a Kickstarter run by Midlam Miniatures out of the UK. It looks like they followed it up with a gang of female bandits that I somehow missed.

I painted the nine skeletons in maybe five hours and the 20 bandits in about 10 hours, including basing. Speaking of which, I prefer to mount my figures on clear acrylic bases when possible, but the skeletons were bought assembled by their original owner, and the bandits came with integral bases; I'm not confident enough yet in my ability to remove a figure from its integral base without destroying it, though I know others do it.

I bought the needed material a few months ago to mix up a batch of soil ground cover using the recipe outlined on YouTuber Luke's APS channel. I had been using regular playground sand, but it always felt too course for 28mm. Luke's recipe worked like a charm, and I really like the results, so much so that I didn't feel compelled to bother painting over top the "soil" as I always feel the need to do when using plain sand. I recommend watching his short tutorial on YouTube and whipping up you own batch. What he doesn't tell you in the video is how long or at what temperature to cook the soil you extract from your yard; a quick Google search suggests not cooking above 180 degrees fahrenheit and probably not much longer than 30-45 minutes to disinfect and kill off any of the microbes.


SKELETONS (Kings of War)






BANDITS (Midlam Miniatures)











Oh...and I forgot about these fellas below from an incomplete copy of HeroQuest I found at a thrift store in 1998. I finally painted up the four mummies and the four wraiths that came with that game. I painted these using mostly Citadel contrast paints. These mummies were so easy, and what inspired me to give the skeletons above a try...



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Comments

  1. Useful looking skeletons and bandits, I really like the mummy and zombie,they came out really well! I only ever batch paint,as I'm always painting an army, it can be really irritating to find loads of details on something you thought would be easy! Hope your keeping well.
    Best Iain

    ReplyDelete

Post a Comment

Well-thumbed posts

Take the High Road: Making Cheap and Easy Dirt Roads

I have wanted some good roads to add to my games for a while now. My first attempt was a couple of years ago when my standards were a bit lower and I wasn't sure how much I was interested in investing in this new hobby. I bought some PDFs of cobblestone roads that I sized, printed, and glued to felt. The result was okay, but the way my laser printer  produced the roads ended up being quite reflective to the point of almost being glossy looking. The combination of glue, paper, and felt also meant the roads had a wavy consistency and almost always curled at the edges. I used them once or twice but was never happy with them. My sub-par first attempt at making roads for my games using felt strips, glue, and printed designs. You can see how shiny and how wavy and curled at the edges they turned out. I never felt good about putting them on the table for our games and eventually stopped altogether. I've been meaning to take another crack at making some roads now that I have

Scrum Con IV: In Your Face!

The Second Saturday Scrum Club rejoined the fray on April 8, organizing and hosting Scrum Con IV in Silver Spring, Maryland. Although we ran a surprisingly successful virtual convention in 2021 that took advantage of its online format to invite all sorts of participants we couldn't have otherwise (Dirk the Dice of Grognard Files  in the UK ran a game, and I interviewed wargame/RPG historian Jon Peterson via livestream ), Scrum Con IV marked our return to an in-person format. Because  Scrum Con 2020 ducked right under the pandemic lockdown on the last weekend of February that year, we were anxious to see if anybody would remember us. Turns out any fears were misplaced...because Scrum Con sold out again this year! In fact, every in-person convention we've organized has sold out, but this year's Scrum Con IV was almost 70% sold out of its 225 badges in the very first week, a pace that frankly caught us off-guard. About a week before the show, we had sold enough badges that

Candid Photos From "Conan the Barbarian" (1982)

This post is barely gaming adjacent, but the Conan stories have informed much of my fantasy gaming since my first forays into the hobby. I've seen the John Milius adaptation more times than any other movie (probably over 50 times, though most of those viewings were on VHS or HBO as a teenager). The 1982 Conan  film was the first R rated movie I saw in a movie theater (age 12). The first convention game I ever played in was one in which I played the barbarian himself. The first convention game I ever ran as game master was an adaptation of Howard's "Beyond the Black River." For good or ill, I've spent a lot of time in that fantasy world. When I stumbled on an online trove of about 400 candid photos from various sets of Conan the Barbarian shot by somebody on the crew, it was oddly visceral for me. It generated a warm feeling getting to see these actors and sets from new angles, both in character and out, in situ and behind the scenes. Seeing Sandahl Bergman, Ge

Playing with Yourself: 'Rangers of Shadow Deep' vs. 'Sellswords & Spellslingers'

As the year crawls to an end, I'm looking through this blog and noticing a couple of posts I started and never finished. This is one of them. Back in July 2019, I placed the photos on the page, jotted down a few bullet-point placeholder notes, and then never actually went back and wrote anything to post.   The post was meant to be my informal review of Rangers of Shadow Deep after my first game of it with Josh O'Conner, who set it up for us to try in his basement. I think I never finished this post because I was not very impressed with the game but I knew Josh was, and we hadn't been gaming together long enough for me to be sure my candor about the game wouldn't hurt his feelings and sour a budding gaming friendship. I consider Josh more than a gaming friend these days, and so I'll go ahead and post this with some very short notes fleshing out the bullet points I had left as a reminder for myself back in 2019 (at least the one's I can still decipher the

Lost Art of D&D No. 2: Games Workshop's Holmes Basic (1977)

After Games Workshop attained the license to print a co-branded edition of TSR's 1977 Dungeons & Dragons basic rules book, they set about putting their own stamp on it, designing a new cover and replacing a number of the illustrations they deemed too crudely drawn for their U.K. market.  The cover art was by John Blanche at the very start of his career as a fantasy illustrator. Blanche went on to be a mainstay at Games Workshop, producing countless illustrations for them. His fannish enthusiasm for the material--as an artist as well as a lifelong gamer--has deservedly made him a favorite over the decades. I first encountered Blanche's work in the David Day compendium, A Tolkien Bestiary (1978), to which he contributed five illustrations that sit comfortably alongside the book's chief illustrator, Ian Miller. I have a special fondness for this book, having coveted it as a child during my incipient Middle Earth fixation. My parent's procured an out-of-print copy of t

Chainmail: Battle of Emridy Meadows

In my imagination, Chainmail has always been that shadowy precursor to Dungeons & Dragons that I was both intrigued by yet leery of. I loved the idea of a game involving mass battles in a fantasy setting akin to those depicted in the The Hobbit and The Lord of the Rings , but I also had a sense that Chainmail , released in 1971 a mere year after I was born, was likely a clunky wargame that would be too frustrating to bother mastering. It also didn't help that my first inkling of its existence was around 1980 or so when I could never dream of amassing the miniature armies needed to play out these massive conflicts. No, back then I was pretty sure Chainmail was the province of grizzled old grognards who had started wargaming before I was even born. Even after my gaming rebirth decades later in 2016, I was fine with letting the dim past remain so, and was more than content during my first couple of years back in the hobby exploring rules of a more recent vintage and managea