Skip to main content

Apostates of the Purple Cowl: Speed and batch painting practice


The gentleman whom I have commissioned to paint nearly all of my miniatures since embarking on this hobby in 2016 has had to reluctantly retire. He's about my age (around 50), but his rheumatoid arthritis has worsened in the past year to the point that he can no longer paint straight or fast, much to both our sadness. A pile of lead he has been hoping to get to for almost a year as he waited to see if his condition would improve is going to be returned unpainted.

I'll confess that there are many things I love about this hobby, but painting figures is not one of them, ironically (assembling multi-part plastic figures from sprues ranks below that). I love owning and playing with beautifully painted figures, but I have such deficits in time, patience, and skill that I would have been more than happy to keep paying my commission painter to paint the hundreds of miniatures I've been stockpiling since falling in love with miniatures gaming. He painted to a standard with which I was happy for a price I could readily afford. 

Knowing that he won't be easily replaced, I've decided that I need to get over my reluctance and start to school myself in painting these miniatures. Because I don't love painting for the sake of it, a decent tabletop standard will be all I ever achieve, but I do want to hone my skill at speed and batch painting. I had a decent experiment in these areas when I painted a large group of 1/72nd scale lizardmen earlier in the year. When the Kickstarter arrived for my Dark Shadow Cultists a few weeks ago, I decided they were simple enough in design to be an ideal candidate for more speed and batch painting practice. 

In the end I spent about 10 hours in total painting these 19 figures (not including priming and basing on clear acrylic), which works out to around 30 minutes a figure. That's a speed I can live with, though I hope to get faster with practice.

For now I've dubbed them the Apostates of the Purple Cowl. Maybe the name will spark some narrative ideas for working them into games as recurring villains. I really do like how characterful some of the sculpts are. I believe a few of these started out in the Otherworld Miniatures line (which I adore despite being too expensive), and I think Dark Fable Miniatures acquired and expanded the line with a few more miniatures.

I also tried a technique new to me and primed these using the zenithal method with rattle cans (no airbrush for me yet). I started with a black primer and then followed up from above and at a downward angle with a white primer. I actually think it made a difference, creating some natural highlights on raised areas. I also used my wet palette for the first time, and it made a difference in exactly the ways it's designed to: it kept my paints from thickening while I was working, and it allowed me to keep using the palette for several days while I picked away at trying to finish painting these miniatures with little snatches of time throughout the week.

So...here are my 19 cultists with which to plot foul rites and harass the less guileful.










I'll likely move on to my gladiator project next. That's going to require speed/batch painting about 40 gladiators and another 30 spectators. Wish me luck! (I'm going to need it.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And don't forget, more details for Scrum Con 2020 will be announced soon. Sign up for the registration announcement email at Scrum-Con.com!


Comments

  1. Joe they look great! 30 minutes per figure is excellent speed too. Looking forward to seeing your gladiators next.

    ReplyDelete
    Replies
    1. Thanks, John! As always, your opinion in these matters means a lot to me!

      Delete
  2. I"m an army painter (because I have to paint them, not because I really enjoy painting...). I do simple block painting, followed by the classic, The Dip Technique. Your painting is far, far above my level. I average 10 minutes per figure, organizing them by pose, repeating the same brush-stroke on each figure. I suggest you try simple block painting, followed by classic Dip technique, using Royal Walnut Minwax urethane-stain. Put your test Dip figure on the table, at normal gaming distance, next to your 30-minutes figures. Be honest with yourself, and compare them. I can't justify painting my figures to a higher standard, even though I am capable of it. But, I paint armies, so YMMV. I have more than 1,000 25mm-28mm miniature figures in more than a dozen different armies. I could not have so many, if I painted to a 30-minute standard. Try it, to see if it is really worth your time, to spend 30 minutes on each figure. If it is, keep truckin' on! If not, try a few more test figures, with simple block painting and The Dip. Cheers!

    ReplyDelete
    Replies
    1. Thanks for the tips! I've heard of that technique before, and if I was painting armies, it would seem like the way to go. But at this point I'm almost exclusively playing skirmish games, and so probably won't explore the full-on dip approach just yet.

      Delete
  3. Lovely finish, very nice job all round! I also prime black but I then dry brush white with a dirty big brush,it gives me a bit more control than spraying white and doesn't take that much time. Everything else is done with washes which works surprisingly well and is pretty rapid.
    You might like to have a look at GW new contrast paints which are a bit like paint and dip mixed together which you paint onto a white or off white primer, meant to be faster than block and dip. I enjoy painting the figures but I still want to get my armies done!
    Best Iain

    ReplyDelete
    Replies
    1. Thanks, Iain...just after painting these I saw somebody else who uses the technique you describe. Very likely how I'll tackle my next batch paint job. I've been wanting to get my hands on some of the GW contrast paints to see what I think. Lots of folks have been recommending them for batch painting, so I'll definitely be exploring that option, too.

      Delete
  4. For someone who says they don't enjoy painting, that's sterling work. As for the speed...let's just say that I've finished 33 miniatures/terrain pieces this year.

    ReplyDelete
    Replies
    1. Thanks, Mikko! Very much appreciate the kind words. If you've enjoyed painting those 33 minutes, then time well spent! I don't hate painting minis, but I'd rather be gaming than painting!

      Delete
  5. Good stuff, Joe. I like the detail on the figures. I'm curious to see a set of the army miniatures Sgt. Slag mentioned, above. I painted a very small Civil War soldier set and "blank" electric football team sets when I was a kid, so I get a sense of what you're dealing with, but I knew nothing of technique and went at my miniatures from years ago with model paint and ceramic paint. Anyway... it's always a treat to read about what you're up to.

    ReplyDelete
    Replies
    1. Thanks, Mike. I always love knowing you're out there reading this stuff. Strange the twists and turns our lives take, eh? Hope you and yours are all well, dear friend!

      Delete

Post a Comment

Well-thumbed posts

Candid Photos From "Conan the Barbarian" (1982)

This post is barely gaming adjacent, but the Conan stories have informed much of my fantasy gaming since my first forays into the hobby. I've seen the John Milius adaptation more times than any other movie (probably over 50 times, though most of those viewings were on VHS or HBO as a teenager). The 1982 Conan  film was the first R rated movie I saw in a movie theater (age 12). The first convention game I ever played in was one in which I played the barbarian himself. The first convention game I ever ran as game master was an adaptation of Howard's "Beyond the Black River." For good or ill, I've spent a lot of time in that fantasy world. When I stumbled on an online trove of about 400 candid photos from various sets of Conan the Barbarian shot by somebody on the crew, it was oddly visceral for me. It generated a warm feeling getting to see these actors and sets from new angles, both in character and out, in situ and behind the scenes. Seeing Sandahl Bergman, Ge...

Scrum Con IV: Face to Face!

The Second Saturday Scrum Club rejoined the fray on April 8, organizing and hosting Scrum Con IV in Silver Spring, Maryland. Although Scrum Con III was a surprisingly successful virtual convention in 2021 that took advantage of its online format to invite all sorts of participants we couldn't have otherwise (Dirk the Dice of Grognard Files  in the UK ran a game, and I interviewed wargame/RPG historian Jon Peterson via livestream ), Scrum Con V marked our return to an in-person format. Because  Scrum Con 2020 ducked right under the pandemic lockdown on the last weekend of February that year, we were anxious to see if anybody would remember us. Turns out any fears were misplaced...because Scrum Con sold out again this year! In fact, every in-person convention we've organized has sold out, but this year's Scrum Con IV was almost 70% sold out of its 225 badges in the very first week, a pace that frankly caught us off-guard. About a week before the show, we had sold enough b...

Yo Ho! More 'Blood & Plunder'!

About a week ago we asked Peter Megginson to reprise a Blood & Plunder game for some of those in the Scrum Club who were unable to play in our recent foray with these rules . Steve Braun and Josh O'Connor both have the summer months off from work and live close enough that they joined in for a rare weeknight wargame. Peter had taken note of my earlier write-up in which I expressed a desire to try out the Blood & Plunder ship rules to see if I could appropriate and adapt them to the sword & planet skirmish game I'm working on that will feature lots of airship battles and boarding actions in the skies of Mars, so for this game he concocted a scenario that would allow us to do just that. Steve, Josh, and I each helmed a pirate ship sailing toward a Chinese fort full of spices we hoped to plunder before the other had the chance. Peter gamely played the Chinese spice hoarders. One of the highlights this particular evening occurred by happenstance: Peter brought a shor...

Take the High Road: Making Cheap and Easy Dirt Roads

I have wanted some good roads to add to my games for a while now. My first attempt was a couple of years ago when my standards were a bit lower and I wasn't sure how much I was interested in investing in this new hobby. I bought some PDFs of cobblestone roads that I sized, printed, and glued to felt. The result was okay, but the way my laser printer  produced the roads ended up being quite reflective to the point of almost being glossy looking. The combination of glue, paper, and felt also meant the roads had a wavy consistency and almost always curled at the edges. I used them once or twice but was never happy with them. My sub-par first attempt at making roads for my games using felt strips, glue, and printed designs. You can see how shiny and how wavy and curled at the edges they turned out. I never felt good about putting them on the table for our games and eventually stopped altogether. I've been meaning to take another crack at making some roads now that I have...

All Together Now: 'Sellswords & Spellslingers' and the Pleasures of Cooperative Gaming

I've always enjoyed a good competitive match as much as the next guy, whether it was sports in high school or video games (HALO, etc.) in my thirties. But regardless of the game, I've always been partial to team play, and the best cooperative games put all of the focus on succeeding as a team. That's one of the reasons I was enthusiastic about getting Andrea Sfiligoi's latest release,  Sellswords & Spellslingers (Ganesha Games), on the table for this month's Second Saturday Scrum Club gathering. Last year I had organized a Halloween game ( recap ) to beta-test Sfiligoi's Run From the Dead , which is built atop the same cooperative mechanics as Sellswords . I was surprised when I discovered these rules were re-skinned for the fantasy genre and released last December ahead of Run From the Dead . Hopefully, the zombie apocalypse version of the rules is not too far behind because I definitely think  Run From the Dead  is the best tabletop miniatures rule s...

Playing with Yourself: 'Rangers of Shadow Deep' vs. 'Sellswords & Spellslingers'

As the year crawls to an end, I'm looking through this blog and noticing a couple of posts I started and never finished. This is one of them. Back in July 2019, I placed the photos on the page, jotted down a few bullet-point placeholder notes, and then never actually went back and wrote anything to post.   The post was meant to be my informal review of Rangers of Shadow Deep after my first game of it with Josh O'Conner, who set it up for us to try in his basement. I think I never finished this post because I was not very impressed with the game but I knew Josh was, and we hadn't been gaming together long enough for me to be sure my candor about the game wouldn't hurt his feelings and sour a budding gaming friendship. I consider Josh more than a gaming friend these days, and so I'll go ahead and post this with some very short notes fleshing out the bullet points I had left as a reminder for myself back in 2019 (at least the one's I can still decipher the ...