Skip to main content

Scrum Con 2020



Just a quick note to let folks know that we have started planning Scrum Con 2020. Many details are still nascent and in flux, but we do have two important ones nailed down: the date and location, so mark your calendars!

Date: Saturday February 29, 2020

Location: Silver Spring Civic Building at Veterans Plaza


Our new location is in the heart of downtown Silver Spring, and it's a much larger and more modern facility that will be a very pleasant place to spend a day gaming together. Within a block are three large parking garages (free on weekends) and about 20 restaurants, and the red line metro stop is only about two blocks away. [Google map]

Silver Spring Civic Building in heart of downtown

Lovely interior spaces. We've reserved all of the facility's major conference spaces.
After selling out a week early last year, we're looking to grow the convention a bit, hoping to offer around 50-75% more games than we did for the last gathering.

There are lots of details still to come, and the best place to ensure you hear about them is by visiting the Scrum Con website and signing up for the email list to receive periodic updates (but not so many as to become annoying).

Curious to know what folks said about Scrum Con 2019 last February? Here's the feedback we received in our post-con survey...

"It was great. Had a lot of fun. Inspired me to try being a DM for a small group of friends."

"I participated in the best con game I've ever played in!"

"...a nice selection of games."

"Well run...Nicely labeled tables, friendly staff."

"It was great...Lots of fun!"

"The flea market went very well!"

"I'll be back next year!"

"...everyone was having a good time, which is the goal. I think the Scrum Team tapped into a market for gaming in the area."

"Lot of fun, and great con....Hope to see it grow!"

"It was a great group of people. Mature gamers having fun, and no 'Game Store Egos' or nonsense to deal with. So refreshing. Thanks for a great day."

"I liked having the miniatures games there, and would like to try one next time!"

"I loved it...the event was excellent and a success."

"I had a great time and hope to run a game at Scrum Con 2020."

"This was an excellent small con...hope it went well for the organizers!"

"Great job. Everything was super well-organized. Had a wonderful time." 

One of the biggest things you can do to help at this point is to spread the word by sharing the link to the Scrum Con website with any folks you think might be interested in attending! We'd be very much in your debt!

You can also follow Scrum Con on your favorite social media platforms:

Facebook

Twitter

Instagram

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Comments

  1. Looks like a great spot for the convention.
    Have fun with organising it!

    ReplyDelete
  2. Thanks...it'll be nice to have a bigger canvas to work on this time around. We'll have about twice as much space, which gives us alt more options than last time.

    ReplyDelete
  3. It looks like a small version of the world. Let me remember a photography axis shifting technology in photography. The pictures taken are like a small country with a sense of art. Like the toys with elegant craftsmanship in the hands of children, they will certainly like it.

    ReplyDelete

Post a Comment

Well-thumbed posts

The Great Games Purge: A Tale of Loss, Folly, and Redemption

Around the time I entered college in the late 1980s, my up-to-then lifelong gaming pals dispersed geographically, and if we did cross paths again (some of us didn't), our time was usually spent in Olympian bouts of drinking, smoking, and trying to impress young women (sometimes successfully if transiently, more often in vain). Playing euchre, a card game that meshed better with drinking and smoking all night, became the default gaming pastime in college instead of role playing games.

I did, however, spend my senior year of high school and first semesters of college (circa 1987-90) as the weekend manager in a comics and games store in the suburbs of Dayton, Ohio, and so I was still very much surrounded by gaming geekery. And being located a few minutes from Wright-Patterson Air Force Base meant that a fair number of airmen would frequent our shop, often divesting themselves of their amassed collections for a bit of cash when they got tired of hauling their games to whichever new po…

Take the High Road: Making Cheap and Easy Dirt Roads

I have wanted some good roads to add to my games for a while now. My first attempt was a couple of years ago when my standards were a bit lower and I wasn't sure how much I was interested in investing in this new hobby. I bought some PDFs of cobblestone roads that I sized, printed, and glued to felt. The result was okay, but the way my laser printer  produced the roads ended up being quite reflective to the point of almost being glossy looking. The combination of glue, paper, and felt also meant the roads had a wavy consistency and almost always curled at the edges. I used them once or twice but was never happy with them.


I've been meaning to take another crack at making some roads now that I have more terrain-making experience under my belt and find the process less intimidating. If I had to pass on any advice to newcomers to terrain making it would be to watch a number of YouTube tutorials or check out a site like my pal John's 1,000 Foot General, and then just jump in …

Scrumtacular! A Scrum Con Success Story

I seem to fall into an emerging demographic: the middle-ager who has been in a gaming deep freeze for the past several decades (usually since high school or college) but has emerged from hibernation with renewed passion for a pastime that brought a lot of joy before being abandoned for so-called adult endeavors and responsibilities.

And like many a good fantasy tale, it involved me stumbling upon a forgotten treasure suffused with magic and mystery that set me down an unforeseen path. I was unwittingly drawn into this new adventure when I recognized, after unearthing a box in the basement filled with a couple hundred Grendier, Ral Partha, and Citadel miniatures from the 1980s, just how much I missed the inspiring pleasures and camaraderie of the gaming that took up so much of my teenage head space. 
I dabbled in board gaming when I could over the decades, and I even tried to get into a regular role playing game for a few weeks in 2002, but I was in the early days of a publishing care…

Lost Art of D&D: Alex Nuckols

Artist Alex Nuckols made what disappointingly ended up being a minor yet still evocative contribution to the visual history of D&D with a series of paintings he was commissioned to produce for a school supply company named St. Regis. It seems he painted nearly a dozen pieces that graced the covers of D&D-themed notebooks, folders, and three-ring binders in 1980-81. As a D&D-obsessed kid of 10-11 years old at the time, I owned three or four of these and have never parted with them. 

Here are some examples I found online. I’ve always regretted that Nuckols didn’t produce work for any actual gaming material released by TSR (or any game company) because to this day I think he captured the gritty feel and texture of how I imagined these fantasy worlds in my mind’s eye. He was certainly a more accomplished artist than many of those who ended up in the stable as staff at TSR at the time. Artistically, his compositions are always compelling and typically eschew the over-heroic pose…

Chainmail: Battle of Emridy Meadows

In my imagination, Chainmail has always been that shadowy precursor to Dungeons & Dragons that I was both intrigued by yet leery of. I loved the idea of a game involving mass battles in a fantasy setting akin to those depicted in the The Hobbit and The Lord of the Rings, but I also had a sense that Chainmail, released in 1971 a mere year after I was born, was likely a clunky wargame that would be too frustrating to bother mastering. It also didn't help that my first inkling of its existence was around 1980 or so when I could never dream of amassing the miniature armies needed to play out these massive conflicts. No, back then I was pretty sure Chainmail was the province of grizzled old grognards who had started wargaming before I was even born.

Even after my gaming rebirth decades later in 2016, I was fine with letting the dim past remain so, and was more than content during my first couple of years back in the hobby exploring rules of a more recent vintage and manageable scale…

All Together Now: 'Sellswords & Spellslingers' and the Pleasures of Cooperative Gaming

I've always enjoyed a good competitive match as much as the next guy, whether it was sports in high school or video games (HALO, etc.) in my thirties. But regardless of the game, I've always been partial to team play, and the best cooperative games put all of the focus on succeeding as a team. That's one of the reasons I was enthusiastic about getting Andrea Sfiligoi's latest release, Sellswords & Spellslingers (Ganesha Games), on the table for this month's Second Saturday Scrum Club gathering.

Last year I had organized a Halloween game (recap) to beta-test Sfiligoi's Run From the Dead, which is built atop the same cooperative mechanics as Sellswords. I was surprised when I discovered these rules were re-skinned for the fantasy genre and released last December ahead of Run From the Dead. Hopefully, the zombie apocalypse version of the rules is not too far behind because I definitely think Run From the Dead is the best tabletop miniatures rule set I've …